Demo Update 0.2.6 - Update + Trailer
NIMRODS - Demo » Devlog
Gear up, NIMRODS!
Our new trailer is now available on IGN 🥳
We've been hard at work to deliver this big new update that includes a ton of bug fixes, additions, and improvements to the Demo.
You can help support us by wishlisting the game on Steam. It really helps us, and it means the world to the team ❤️
https://store.steampowered.com/app/2086430/NIMRODS_GunCraft_Survivor
CHANGELOG
Added
- New art for the Large Serpent enemy
- Augment crates can now be found spread across the map
Changes
- Defeating the Treant boss will now complete the Mission
- Character Vixen now holds 3 Molotov by default instead of 1
- Adjustments made to Teslion and Pulse Rifle Projectile Speed
- Balance changes to the Eye Monsters. They now become more dangerous as you progress
- Enemy movement speed now grows faster as enemies tier up
- Overall minor balance changes to Monsters
- Minor improvements made to the Extraction screen
- Updated 'Movement Recharge Rate' to 'Genetic Ability Recharge Rate' and its description
- Slightly adjusted the Zap SFX volume
- Slightly tweaked the description of the Hemolytic Magazine for better readability
- Based on feedback, we've adjusted the XP colors to now be more distinguishable from each other to improve visuals to see which XP orb to prioritize for pickup
- Boss Drop pickup now has a new visual
- Balance changes to Tanks. They should now be more threatening
- Drone Level circle on the HUD has received a new visual
- Back-end refactor for the Gun Upgrade Screen to improve performance and fix other bugs that were present
- UI tweaks are made to the "Select a Weapon" screen
- Minor tweaks to the 4RM5-D34L4R
- Boss Drop chests now has a unqiue animation
- UI improvements made to the "Character Select" screen
- UI improvements made to the "Credits" and "Language Select" screen
- UI improvements made to the Research Lab
- Improvements to the Gun Rack
- Several improvements made to the UI when a controller is used
- Several performance improvements in all areas of the game
Fixes
- Fixed a crash when a Drone kills an enemy if it had the Brass Knuckled Grip and Hemolytic Magazine equipped
- Fixed an error that could occur when exiting the game if the Tutorial or Mission Complete UI is active
- Fixed an issue where stats would get duplicated resulting in overall incorrect behavior
- Fixed an issue where the Drone Level Up would no longer increment on the UI
- Fixed an issue where left-click firing would stop when held down after the Gun Upgrade screen is dismissed
- Fixed an issue where Egbert would end the run after it's been defeated
- Fixed an issue where "Bee Yourself" Mission was no longer able to be completed
- Fixed an issue where Sentry Placer was granting the incorrect amount of Turrets
- Fixed an issue where Rockets no longer accelerated over time and remained slow their entire lifetime
- Fixed an issue where XP Rate and Knockback Power weren't rendered as percentages
- Fixed an issue where Status Effect Duration was not correctly applied to the Statistics menu
- Fixed an issue where Status Effect Duration description was missing
- Fixed an issue where Effect Size was not correctly applied to the Statistics menu
- Fixed an issue where Enemy Spawn Rate was not correctly applied to the Statistics menu
- Fixed an issue where Stun Duration was not correctly displayed in the Statistics menu
- Fixed an issue where LiDAR Probe Kit Bullet Spread was not correctly applied to the Statistics menu
- Fixed an issue where LiDAR Probe Kit had an additional 'x' character in the description
- Fixed an issue where Vixen didn't have a Flavor text in the Research Lab
- Fixed an issue where Chevron Charm was causing an insane amount of Bullet Damage growth overtime
- Fixed an issue where Bullet Range for Ammo Supercharging Rack was displaying incorrectly
- Fixed an issue where high Penetrations would not go through certain breakables
- Fixed an issue where not all Slime variants would drop their currency
- Fixed an issue where Eye Monsters wouldn't drop their currency
- Fixed an issue where the Treant didn't show their HP bar
- Fixed an issue where unintended UI elements were being displayed
- Fixed a crash that could occur when the Withered Heart Charm is equipped to the weapon
- Fixed an issue where the Custom Turrets would error out if your weapon had Vision Range modifiers
- Fixed an issue where Ability Damage was applying when you re-equip your weapon from the Weapon Rack in the Home Ship
- Fixed an issue where the Jet Stock augment had poor performance while it was equipped in the Home Ship
- Fixed an issue where the Turret sprites were blurry once placed down
- Fixed an issue where the Major's Charm had an incorrect configuration
- Fixed an issue where the Jet Stock had incorrect values displayed in their description
- Fixed an issue where the Hemolytic Magazine would damage the players shield
- Fixed an issue where the Charger enemies would look at the player mid-flight
- Fixed an issue where the player could be yeeted outside the map
- Fixed an issue where the Chicken Charm could cause the player to have negative Projectile Damage
- Fixed an issue where Vixen's sprite was at an incorrect size inside the Research Lab
- Fixed an issue where Boss Intro's would sometimes not fully show the displayed Boss
- Fixed an issue where the game would misbehave when the game is paused right as the Boss Intro would appear
- Fixed an issue with the Lightweight Grip where it would show incorrect stat changes
- Fixed an issue with the Ripper Clips where it would show an incorrect stat
- Fixed several issues with the Controller. This is still Work-In-Progress
- Fixed a crashes and errors that could occur during gameplay
- Fixed an issue where you can get stuck by Alt + Tabbing at the end of a run
- Fixed an issue where certain modifiers could stack on itself
- Fixed an issue related to navigation on the Main Menu with a controller
- Fixed an issue where the player could die in the Home Ship
- Fixed an issue where certain stats weren't being displayed in the Pause Menu statistics
- Fixed an issue with the collider for the Splitter Mini Boss
- Fixed an issue with the enemy Charger animation
- Fixed an issue where homing projectiles would not go towards the center of the enemy
Join our official Discord Server to stay up to date with the latest news and updates!
Files
NIMRODS_WEBGL_DEMO_JAN_27.zip Play in browser
Jan 27, 2024
NIMRODS_WINDOWS_JAN_27.zip 117 MB
Jan 27, 2024
NIMRODS_MACOS_JAN_27.zip 147 MB
Jan 27, 2024
NIMRODS - Demo
Slay hordes of aliens in this survival roguelite shooter. As NIMRODS the mission is to Test Weaponry
Status | In development |
Author | Fiveamp |
Genre | Action |
Tags | 2D, Bullet Hell, Indie, Pixel Art, Roguelike, Roguelite, Shoot 'Em Up, Space, Top down shooter |
Languages | English |
More posts
- NIMRODS is Out Now on Steam Early Access! 🎉9 days ago
- An Important Update Regarding Early Access56 days ago
- NIMRODS - Official Discord ServerJul 30, 2024
- Early Access Release Date AnnouncementJul 11, 2024
- NIMRODS Devlog - Bugs Bugs BugsJun 14, 2024
- NIMRODS Devlog - DOTS PerformanceMay 31, 2024
- NIMRODS Devlog - Drone Bay SystemMar 29, 2024
- NIMRODS Devlog - Drop Pod BayMar 16, 2024
- NIMRODS Devlog - Genetics SystemMar 04, 2024
- Steam Next Fest: 5-12 FebFeb 08, 2024
Comments
Log in with itch.io to leave a comment.
Still hoping this doesn't end up being exclusively on Steam. I get why it's important to put games there, in spite of things it's still the biggest storefront in PC gaming. But it's got growing numbers of problems for various people, including having been a known health risk for some users since late 2019. Well worth making sure the game doesn't end up locked behind that as the only option to play the full version.
Great fun so far though, keep up the awesome work!
Thank you! We are open to considering other platforms vs steam. We didn't know about the issue with steam until we googled it today, which is unfortunate