Patch notes: October 6th


Things are moving quickly enough and changing rapidly enough that we're going to hold off on the line-by-line, change-by-change versions until we've gone from making sweeping changes to iterating over minor balance tweaks. Even still, we want you guys to know what's changed in at least a general way! So without further pomp or circumstance, here's the Change Log - Broad Strokes Version:

  • Tiers 3 and 4 Locked: There was too much that was incomplete and placeholder for those tiers to be worth taking up spots in the pools. Tier 3 and 4 augments will not longer appear as options until we finish them up so they work as intended.
  • Tiers 1 and 2 Almost Finished: We implemented the missing passives on the vast majority of the tier 1 and 2 augments. Everything now does what it says it does. There are only a few clearly-marked exceptions.
  • More enemies, Less HP: Rack up your body count before you get swarmed! Substantially more enemies that die faster.
    Thinner circles: Sometimes rings of foes would spawn around you. They still do, but it's easier to punch through now.
  • More waves: Play for longer and get a higher level now that gameplay lasts and extra 7 minutes. There are large glowing "miniboss" enemies that drop tons of XP when you kill them. The new waves have tougher versions of the normal enemies.
  • Performance: Several things that caused great amounts of lag in the previous version no longer do. Glares at Betty.
  • Map changes: The map is less blank than it was before, but we've still got a long ways to go here. Until then, see if you can find the bee forest!
  • More Augments: Eight augment lines that were supposed to be included in the last build turned out to not be. We fixed that. At last, you have more grip and charm options!

Files

NIMRODS106.zip 113 MB
Oct 07, 2023

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