okay gave it a go, I played 8 rounds or so, got to the bee boss, never passed him.
love having the drone level up alongside you from the start, adds an interesting layer, and makes the early bits go quicker which is nice. The drop pod system is thematic and cool
I'm no longer sure how to acquire any research, so I have 800 credits but can't upgrade anything. I have a weapon on the corkboard thing and in the drone, and when I sell them I just get credits, no research
I found a fun bug where when you create a turret with a gun ability in the home base, it spawns a default weapon that you can sell for 10 credits
Id give more explainations of what things do, for example what do the things you spend research on do. Id also change something about the bees, they are arguably the hardest enemy ive seen so far and are a large factor in the lack of viability of high damage low fire rate builds as you cant just use piercing and under barrel attatchments dont help much, i believe the main problem with them is that they first of all often hide behind the walls of the map making you unable to hit them and due to their circular movement it makes it hard to escape from
Congratulations to the team! There's a lot of great work here, as well as a few interesting ideas. I think with more work this could be quite good. Here are 3 things I'd like to see improved.
The movement feels sluggish and less enjoyable relative to other similar titles. +1 on the dash cooldown being so long I forget that its there.
Better balanced play-styles. Given the # of enemies on screen, playing with anything that slows fire-rate is not fun. The slow movement also necessitates picking upgrades that boost movement speed to have fun.
Improved design consistency and clarity. This game has a beautiful color palette. Similar titles with smaller palettes convey what is happening on screen better with less.
There are improvements, and I specifically noticed that in the movement and balance, though most of my prior feedback still holds.
The decision to add a exploration mechanic to the levels is... interesting. Gameplay-wise, it pulls me away from the enemies. Whereas the XP drops do the opposite, and are a more fun risk-reward mechanic. These design choices conflict while being core to the gameplay, and I'm skeptical that it's helping the game.
I thought I had a sense of what kind of game this was trying to be before. Now, I'm wondering if the design is going to veer off in a whole new direction. Which is fine. Some markets are over-saturated and developers have to react.
I'm genuinely curious to check back in a few updates and see where the team takes this title.
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omg its so good. webgl evens runs well except hp bars kill performance 100% and i'm stuck so i get them every run :/
edit: now i think it was cause i equipped a gun with taht ability to my drone
Thanks for this - we'll be investigating this and look to fix it for the next build! <3
We just released a major update - Windows download. Let us know what you think :)
okay gave it a go, I played 8 rounds or so, got to the bee boss, never passed him.
love having the drone level up alongside you from the start, adds an interesting layer, and makes the early bits go quicker which is nice. The drop pod system is thematic and cool
I'm no longer sure how to acquire any research, so I have 800 credits but can't upgrade anything. I have a weapon on the corkboard thing and in the drone, and when I sell them I just get credits, no research
I found a fun bug where when you create a turret with a gun ability in the home base, it spawns a default weapon that you can sell for 10 credits
Id give more explainations of what things do, for example what do the things you spend research on do.
Id also change something about the bees, they are arguably the hardest enemy ive seen so far and are a large factor in the lack of viability of high damage low fire rate builds as you cant just use piercing and under barrel attatchments dont help much, i believe the main problem with them is that they first of all often hide behind the walls of the map making you unable to hit them and due to their circular movement it makes it hard to escape from
We just released a major update - Windows download. Let us know what you think :)
Congratulations to the team! There's a lot of great work here, as well as a few interesting ideas. I think with more work this could be quite good. Here are 3 things I'd like to see improved.
The movement feels sluggish and less enjoyable relative to other similar titles. +1 on the dash cooldown being so long I forget that its there.
Better balanced play-styles. Given the # of enemies on screen, playing with anything that slows fire-rate is not fun. The slow movement also necessitates picking upgrades that boost movement speed to have fun.
Improved design consistency and clarity. This game has a beautiful color palette. Similar titles with smaller palettes convey what is happening on screen better with less.
Hope to see more!
Thanks a lot - the team really appreciates this feedback. We'll be making improvements to a lot of these items, also will be doing weekly updates
We just released a major update - Windows download. Let us know what you think :)
There are improvements, and I specifically noticed that in the movement and balance, though most of my prior feedback still holds.
The decision to add a exploration mechanic to the levels is... interesting. Gameplay-wise, it pulls me away from the enemies. Whereas the XP drops do the opposite, and are a more fun risk-reward mechanic. These design choices conflict while being core to the gameplay, and I'm skeptical that it's helping the game.
I thought I had a sense of what kind of game this was trying to be before. Now, I'm wondering if the design is going to veer off in a whole new direction. Which is fine. Some markets are over-saturated and developers have to react.
I'm genuinely curious to check back in a few updates and see where the team takes this title.
first impression, seems very similar to 10/20 minutes till dawn
what are your thoughts about the meta game on the ship?
its pretty cool
We just released a major update - Windows download. Let us know what you think :)
Very good!
We just released a major update - Windows download. Let us know what you think :)
when i boot it up, it looks like it's having a seizure
we'll be looking into fixing this in the next update
We just released a major update - Windows download. Let us know what you think :)
dash time is way tooo longgggg
we'll be fixing this in next update
We just released a major update - Windows download. Let us know what you think :)