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(1 edit) (+1)

Id give more explainations of what things do, for example what do the things you spend research on do.
Id also change something about the bees, they are arguably the hardest enemy ive seen so far and are a large factor in the lack of viability of high damage low fire rate builds as you cant just use piercing and under barrel attatchments dont help much, i believe the main problem with them is that they first of all often hide behind the walls of the map making you unable to hit them and due to their circular movement it makes it hard to escape from

We just released a major update - Windows download. Let us know what you think :)

(+2)

Congratulations to the team! There's a lot of great work here, as well as a few interesting ideas. I think with more work this could be quite good. Here are 3 things I'd like to see improved.

The movement feels sluggish and less enjoyable relative to other similar titles. +1 on the dash cooldown being so long I forget that its there.

Better balanced play-styles. Given the # of enemies on screen, playing with anything that slows fire-rate is not fun. The slow movement also necessitates picking upgrades that boost movement speed to have fun.

Improved design consistency and clarity. This game has a beautiful color palette. Similar titles with smaller palettes convey what is happening on screen better with less.

Hope to see more!

(+2)

Thanks a lot - the team really appreciates this feedback. We'll be making improvements to a lot of these items, also will be doing weekly updates

We just released a major update - Windows download. Let us know what you think :)

There are improvements, and I specifically noticed that in the movement and balance, though most of my prior feedback still holds.

The decision to add a exploration mechanic to the levels is... interesting. Gameplay-wise, it pulls me away from the enemies. Whereas the XP drops do the opposite, and are a more fun risk-reward mechanic. These design choices conflict while being core to the gameplay, and I'm skeptical that it's helping the game. 

I thought I had a sense of what kind of game this was trying to be before. Now, I'm wondering if the design is going to veer off in a whole new direction. Which is fine. Some markets are over-saturated and developers have to react.

I'm genuinely curious to check back in a few updates and see where the team takes this title.

first impression, seems very similar to 10/20 minutes till dawn

(+1)

what are your thoughts about the meta game on the ship?

its pretty cool

We just released a major update - Windows download. Let us know what you think :)

(+2)

Very good!

We just released a major update - Windows download. Let us know what you think :)

when i boot it up, it looks like it's having a seizure

(+1)

we'll be looking into fixing this in the next update

We just released a major update - Windows download. Let us know what you think :)

dash time is way tooo longgggg

(+2)

we'll be fixing this in next update

We just released a major update - Windows download. Let us know what you think :)

Viewing most recent comments 121 to 126 of 126 · Previous page · First page